﻿---@class LuaFramework.Util : System.Object
---@field public DataPath System.String
local m = {}
---@return System.Int32
function m.Int() end
---@return System.Single
function m.Float() end
---@return System.Int64
function m.Long() end
---@return System.Int32
function m.RandomInt() end
---@return System.Single
function m.Random() end
---@return System.String
function m.Uid() end
---@return System.Int64
function m.GetTime() end
---@return UnityEngine.GameObject
function m.Child() end
---@return UnityEngine.GameObject
function m.Peer() end
---@return System.String
function m.md5() end
---@return System.String
function m.md5file() end
function m.ClearChild() end
function m.ClearMemory() end
---@return System.String
function m.GetRelativePath() end
---@return System.String
function m.GetFileText() end
---@return UnityEngine.Texture2D
function m.RenderTextureToTexture2D() end
function m.WriteBytes() end
function m.SaveRenderTexture() end
function m.SaveTexture2D() end
---@return System.Boolean
function m:IsMobile() end
---@return System.Boolean
function m:IsAndroid() end
---@return System.Boolean
function m:IsIOS() end
---@return System.Boolean
function m:IsEditor() end
---@return System.String
function m.AppContentPath() end
function m.Log() end
function m.LogWarning() end
function m.LogError() end
---@return System.Int32
function m.CheckRuntimeFile() end
---@return table
function m.CallMethod() end
---@return System.Boolean
function m.CheckEnvironment() end
function m.ClearAllEvents() end
function m.ClearEvents() end
return m
